Max Payne (film)
Max Payne is a third-person shooter video game developed by the Finnish company Remedy Entertainment, produced by 3D Realms and published by Gathering of Developers in July, 2001 for Windows. Ports later in the year for the Xbox and PlayStation 2 were published by Rockstar Games. A Macintosh port was published in July 2002 by MacSoft in North America and Feral Interactive in the rest of the World. There were plans for a Dreamcast version of Max Payne, but they were cancelled due to the discontinuation of the console.
A sequel called Max Payne 2: The Fall of Max Payne was released in 2003. As of March 12, 2008, the Max Payne franchise has sold over 7 million copies according to Take-Two Interactive.
Max Payne Overview
The Max Payne series has a major cinematic influence: the Hong Kong action movie genre, particularly the work of director John Woo, which features a great deal of slow-motion violence and gunfights, almost resembling ballet. "John Woo" is in fact the password that the mobsters must recite to enter their laundromat hideaway.
The game's stylish cinematography and choreography is combined with heavy film noir, pulp noir, and pulp fiction influences in characters and dialogue. Rather than employing rendered or digitized cinematic movies for cutscenes, the story is told instead with "graphic novels" and narrated in the heavy-handed style of radio detective dramas such as Pat Novak for Hire. The games are dark and noir-style, following Max Payne, a troubled cop with internal and external conflicts in a dark, sinister New York City.
Max Payne Sequels and spin-off
Max Payne 2: The Fall of Max Payne
Main article: Max Payne 2: The Fall of Max Payne
At the ending of Max Payne, he was being led away in the back of a police car, about to face charges for his two night killing spree in which he killed upwards of 600 people, even though they all had criminal records. However, Max was eventually cleared of all charges, thanks to his relationship with a very influential member of society, Senator Alfred Woden. A few years have passed, and Max has returned to work for the NYPD as a homicide detective. However, during a routine murder investigation he finds himself face-to-face with the fugitive Mona Sax, a woman he thought was dead. Max and Mona team up to solve the answers to Max's past that left his wife and child dead. Between them and the answers they seek rests an army of scum and murderous thugs in New York City's underground.
Max Payne 3
The PC version's ending to Max Payne 2 teases with a message at the end of the credits proclaiming, "Max Payne's journey through the night will continue", but the story itself seems to be over, Max has found peace with his life of guilt and out of both games, Max is one of only two characters left alive (the other being Jim Bravura who survived but was left in critical condition. Mona survives in an alternate hidden ending on the Dead on Arrival difficulty level. It's yet to be known if it's canon. The third game in the series was announced by Jeffrey L. Lapin, the CEO of Take-Two Interactive in 2004. There have been no further announcements regarding the matter -- not even a developer for the third game has been named. Remedy Entertainment's name was mentioned in the announcement. At the same time, a post on Shacknews, apparently from someone claiming to be Mikael Kasurinen, a level designer for Max Payne 2, read "FYI: We are not making Max Payne 3." GameSpot notes the status of the game is TBA.
Take-Two Interactive suggested that there will be a Max Payne 3 at some point. While Take-Two didn't announce the game during its conference call, it has brought the franchise up regularly as examples of its stable of owned intellectual properties.
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