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Super Smash Bros. Brawl (大乱闘スマッシュブラザーズＸ, Dairantō Sumasshu Burazāzu Ekkusu?, lit. "Great Melee Smash Brothers X"), often abbreviated SSBB or Brawl, is the third installment in the Super Smash Bros. series of crossover video fighting games. It is developed by Sora and published by Nintendo for the Wii console. Brawl was announced at a pre-E3 2005 press conference by Nintendo president and Chief Executive Officer Satoru Iwata.
Later that night, Masahiro Sakurai, the director of the previous two games in the Super Smash Bros. series, accepted Iwata's proposal and assumed the role of director for the third installment. When development of the game began in October 2005, various second and third party Nintendo developers collaborated on Brawl at a rented Tokyo office. The game was released in Japan on January 31, 2008. After multiple delays, Brawl was released in the United States on March 9, 2008. It will be released in Australia on June 26, 2008, and in Europe on June 27, 2008.
Brawl allows the player to select between 35 different characters. Some of these characters can transform into alternate forms, with different move sets and play styles. Some characters are new, but others return from Super Smash Bros. Melee; the returning characters have in some cases been updated or refined, either in terms of appearance, fighting capabilities, or both. For example, Link and Fox have taken on new designs from more recent titles, while Samus has gained the ability to change into a new form, "Zero Suit Samus".
Some previously represented series have had more characters added to Brawl. Diddy Kong from the Donkey Kong series and Ike from the Fire Emblem series make their first appearance in the Smash Bros. series. Other newcomers are the first to represent their series. These include characters such as Pit, representing the Kid Icarus series for the first time since the 1991 Game Boy game Kid Icarus: Of Myths and Monsters, and Wario, from Nintendo's WarioWare and Wario Land series and an occasional antagonist of Mario's. Solid Snake, the main protagonist of Konami's Metal Gear franchise, and Sonic the Hedgehog from Nintendo's former rival Sega are the first third-party characters to appear in a Super Smash Bros. game.
Stages are arenas that are generally based on levels from the various represented game series of Super Smash Bros. Stages range from floating platforms to moving areas where the characters must stay within the field of play. Each stage has a boundary that cannot be passed, or the character will be "KO'd", thus losing a life or a "point", depending on the mode of play.
Brawl contains 41 selectable stages, with 29 initially available. Many stages undergo elaborate changes while battles take place, such as a cycling day-to-night system and changing seasons. A stage based on the Animal Crossing series features a live events system in which special events may occur depending on the date and time. Environmental gameplay mechanics are featured in this installment, such as destructible terrain and floating in water. Unlike its predecessors, Brawl includes stages based on third-party games such as the Metal Gear Solid-inspired Shadow Moses Island. The game also includes some stages originally seen in its predecessor.
Brawl allows players to create their own stages using a variety of options in a mode called Stage Builder. Players can save their stages to an SD card or the internal memory of the Wii console. Through Nintendo Wi-Fi Connection, players are able to submit their creations daily to Nintendo and receive a daily stage from the service. Through this service, players can also send stages to registered friends.